
After more than two years of working together, the seven BAFOS partners are concluding the project. During multiplier events in the five countries, schools, teachers and stakeholders got to know the results and got to work with the games themselves.
What remains is a complete set of freely available materials: the transnational research with analysis methodology, six educational adventures in Minecraft Education and a guide for teachers and parents. With these, schools can keep working on awareness of food waste even after the project.
SOML looks back on a valuable collaboration that brings together sustainability and digital learning.